Diablo 4 doesn't stray from the hack-andslash action
This is the place in Nevesk where the impact of Lilith's influence on the inhabitants of Sanctuary is shown. There's far more to her than just being evil, which makes Lilith apart as a fascinating adversary when contrasted with other Great Evils of previous Diablo titles. Though her ultimate strategy isn't apparent early on Her presence is noticed and it was planned to be so by the team behind the development.
"By having you discover her story about what's happening and her effect on the world, you'll be able to understand her motives," Director of the game Joe Shely. "You get to understand the goals she's trying to achieve and you'll feel more involved with her. And maybe even a some ambiguity here where it's like watching Star Wars and go like you think Vader did have a point. I'm thinking that having more face time with the villains of the galaxy means that it's a far more satisfying end to play through the story as you progress through it."
Diablo 4 doesn't stray from the hack-andslash action that the series is famous for. However, movement feels more fluid and dynamic thanks to the evade movement. Introduced within Diablo 3, the evade button is now more integrated in Diablo 4's sequel. Certain enemies telegraph attacks which allows the player to move away. The developers suggest that as players gain experience, different ways to avoid enemies and avoid, for example, being able to do multiple dodges at once, are able to be deactivated.
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