Here's to a year of Madden Mobile
Hey all! MUTMan here. If there's ever been one pair of quality posts I have ever fell on YouTube or that subreddit, it was my Madden Mobile 20 Sneak Peak summaries. I will be making the same articles this year (hopefully within one hour of the livestream end ), so if you are not able to make it to those flows I will have all the information lined up for you. However, before we get our initial advice ditch of this new year on Monday, I wanna talk about three things that ABSOLUTELY will need to change to create MM21 any good.
Two years in, I'm formally announcing Overdrive dead. The overwhelming minority of gamers that continue to play the manner nowadays are only in it for the rewards so far as I can tell, and I can probably count on one hand the amount of people I have come around in the last two years who actually enjoy the mode. It is time to repair multiplayer. We want actual football games that are real-time like console. I would recommend two 2:00 halves (or 4 1:00 quarters, your pick) for multiplayer using a 15 next playclock. In case Epic Games and Tencent can get 100 players into a game of Fortnite or even PUBG Mobile with nominal link issues, EA no longer has ANY excuse.
Look, let's be true, using 100 OVR's in February isn't a model that is great. It means every player worth a damn winds up using a 100 OVR by the end of Madden nfl, and that kinda takes the whole point away, if you ask me. A player obtaining a 99 (or even 100, 120, whatever the cap is following year) OVR card ought to be the best indication of respect; only the absolute best players must find the honour. To keep the OVR burst from happening again next year, I believe foundation cards must cap at 80 OVR (with the exception of the MUT Master), subsequently EA can raise the OVR brink by 1 OVR each two weeks. This implies Week 40 of the season are the very first time we view 100 OVR players at Madden nfl, which I feel gives enough time for folks to build a group of 100's without ripping the floodgates available before March, and individuals will not have rediculous god squads of 95+ gamers in December.
We have all been there. We look up the price of a diamond card post it for less than the card available on the market, but it won't be bought by the bot that is damn. Even though the false market that EA setup acknowledges a card is worth X coins, you often wind up having to sell it to get X-250,000 coins, and of course the Auction Tax. Players shouldn't have to play head games to earn their card's value. To produce the auction house far easier to use, I recommend each card using a set buy now and sell today cost available at most times, so you know that you're getting exactly what your card is currently worth in the marketplace.
The market now price would be 5-10% lower than the buy price, therefore individuals can't buy purchase a card and try it secure. Prices would fall so 90 OVR cards do not cost a million coins in June. This may probably be managed entirely by a bot, as long as an EA staff member sometimes checks the fluctuation in costs is going on. You disagree with whatever I've recorded or if I need to clean up something, drop a comment. Here's to a year of Madden Mobile!
Agree with essentially everything. Another thing I like to see get fixed are end-zone receptions. The amount of times I have lost arena matches or have had LvL drives destroyed by my receiver getting 2+ feet down in bounds but having him called out is honestly quite exhausting. I think a simple way to fix the bug would be by setting it up as"school rules", and just needing to get 1 foot in bounds when in the end zone or even anywhere for that matter. The amount of times this would have finally saved me outweighs the days I've had a DBs INT negated by having them called out. If we are going to have an extremely limited 2 pt play playbook with no ability to audible, I would love to find WRs run their drag paths on the 1/2 lawn line that makes no sense instead of in the end zone.
Check out https://www.mmoexp.com/Nfl-21/Coins.html for more details.
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