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MMOexp-Skull and Bones: Water Spouts Add High-Risk Speed Boost Mechanic
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Ahoy, Captains! Ubisoft has rolled out another weekly reset for Skull and Bones, and while this week's offerings are mostly familiar, the real excitement comes from the newly revealed roadmap for the upcoming mid-season update and the long-awaited launch of Season 4. From faction warfare upgrades and warehouse improvements to new events and the reveal of the next large ship-the Corvette-there's a lot to unpack. Here's a full breakdown of everything coming to the high seas.

Checking Blackwood's Stock: What's New (and What Isn't)

As usual, most captains begin reset day by heading to William Blackwood's shop to see what new blueprints, weapons, and cosmetics might have rotated in. Unfortunately-though not unexpectedly-this week's stock remains mostly unchanged. The rotation is filled with repeats, including the Stinkpot Station, which some players may still be hunting. If you're one of them, this is a reliable place to snag it before the next shuffle.

The Divine Thunder long guns are also available again, though most veteran players already own the blueprint. Cosmetics continue rotating steadily, and while not every new cloak or cape hits the mark, a few stylish additions are tempting enough for players considering a fashion upgrade.

Ultimately, nothing groundbreaking arrived in this reset, but checking in is always worthwhile-Skull and Bones has a history of quietly slipping in valuable additions without fanfare.

A Quick Visit to the Helm Office: Mid-Season Incoming

Moving over to the Helm office, we do get clearer news: Ubisoft has confirmed that the mid-season update is scheduled to arrive on December 9th. This update will introduce new activities, events, and adjustments, setting the stage for the bigger changes coming in Season 4.

The most notable addition on December 9th is the Azur Solstice Event, a limited-time activity bringing new rewards, blueprints, and cosmetics. One standout item is the new Bombard, which functions similarly to the Curtas with a delayed explosion mechanic. Many captains have been eagerly awaiting this one thanks to its unique playstyle and high-impact damage profile.

Mark your calendars-the 9th is shaping up to be a busy day.

Friendly Fire Fixes: Major Faction War Improvements

One of the most requested quality-of-life updates is finally being addressed: friendly fire reduction during Faction Wars.

Right now, if you're battling in a conflict zone-whether in the East Indies, Africa, or the contested ports of the Indian Ocean-it's extremely easy to accidentally damage your own faction ships. This happens especially when using AoE weapons like sandbox mortars, which unintentionally tag allies and cause frustration for everyone involved.

Ubisoft confirmed they are actively adjusting the system:

Friendly fire will be disabled inside faction conflict zones

Outside these zones, friendly fire remains active

This means you won't accidentally sink your own teammates in the middle of chaotic multi-ship engagements-a welcome change for anyone who participates in late-night faction pushes.

New Activities: Legendary Operations Return with Upgrades

The mid-season update is also bringing a revamped version of familiar content:

Elite Warship Season 3 → Now Legendary "Sol Imperial Ops"
Previously known as the Sole Royale and other named operations, these high-level PvE targets are returning under a new title: Sol Imperial Ops.

What's changing?

They're now classified as legendary
They award significantly more war assets
They are integrated directly into the Faction War progression system

These ships will appear in convoys, giving players new ways to farm faction points, influence, and rewards by sinking them on rotation.

This is a particularly helpful change for solo captains and small crews who prefer sustainable, repeatable activities outside of full-scale naval battles.

Season 4: Territorial Control, Warehouse Upgrades, and Item Ascension Changes

Beyond the mid-season update, Ubisoft also dropped several significant Season 4 teasers. These aren't minor tweaks-these are large-scale adjustments that will change how players progress, craft, and fight across the map.

Faction Territories Will Finally Matter

Starting in Season 4, factions won't just fight for war assets-they will fight for actual control of the map. Ubisoft confirmed that territory ownership will soon influence:

Manufacturing output
Helm Empire performance
Faction progression benefits

This means if your faction owns key regions-like the Raw Materials hotspots or high-tier trading ports-you'll gain tangible bonuses. It turns Faction Wars from a leaderboard competition into a strategic, map-wide tug-of-war.

Ubisoft also confirmed they are already tracking the data live behind the scenes.Warehouse Improvements: The Quality-of-Life Update Players Begged For

Warehousing has been one of the most criticized parts of Skull and Bones. Lack of sorting, too many junk items, painful salvage processes… it adds friction to every play session.

Season 4 promises to address this head-on:

Bulk chest openings
Mass salvage options
Improved search and filtering tools
UI upgrades that simplify warehouse management
Possible reduction or removal of unnecessary items

If implemented well, this could be one of the most impactful QOL updates of the year.

Item Ascension 2.0: Curated Mod Pools

Item Ascension has long been seen as too random-players can spend hours farming materials only to end up with perks they didn't want.

Season 4 brings a fix: curated mod pools.

Instead of rolling from giant, bloated perk lists, forging will pull from smaller, targeted sets of perks, giving players more control over final item outcomes.

This is great news for:

Endgame min-maxers
Build crafters
Players chasing specific bonuses
Anyone who hates RNG

It's not a full crafting overhaul, but it's a massive step toward more satisfying item progression.

Water Spouts: A New Map Mechanic with Risk and Reward
Also coming in the mid-season update: water spouts-a new environmental hazard with gameplay impact.

They work like this:

Hit one wrong, and your ship takes damage
Hit one correctly, and you gain a speed boost across the map

Depending on placement, these could dramatically speed up resource runs, convoy interceptions, or world event rotations. Or they could sink you instantly if you're not paying attention.
Either way, it adds more dynamism to naval traversal.

The Corvette: Season 4's New Large Ship (and a Hint at Something Bigger)

The highlight of Ubisoft's preview is the reveal of the next large ship coming in Season 4:

The Corvette-A Support-Class Ship Focused on Teamwide DPS Buffs

Here's what we know:

It is a support-focused large ship
It boosts DPS of allied ships, not its own
It has no personal damage specialties
It is designed for group play and coordinated battles

This has sparked mixed reactions. Solo players were hoping for another large, self-contained powerhouse like the Brigantine or Dhow. Instead, the Corvette is more of a raid-style support vessel.

But the real curiosity comes from Ubisoft's wording:

"Prepare to face the unseen terror that lurks beneath the waves."
Combined with comments about mysterious sightings near outposts, many players believe this is teasing the Kraken-a long-rumored sea monster event or raid boss.

While Ubisoft did not confirm this, the implication is clear:

Season 4 may finally introduce a large-scale PvE world boss.

Hunter's Dow and the Future of Hunting

One unanswered question is the Hunter's Dow, which Ubisoft previously teased. While there was no new information in this update, they did say the entire hunting system will receive a major overhaul between Season 4 and Year 3 Season 1.

Whether the Dow releases in Season 4 or shortly after remains unclear.

Additionally, the Gloria Doran events and several cosmetic rotations look promising, though Ubisoft has not confirmed whether the cosmetics are brand-new or returning favorites.

Final Thoughts

While this reset didn't deliver major shop changes, Ubisoft made up for it with a wealth of information about the near future of Skull and Bones. With gameplay improvements, faction system upgrades, warehouse streamlining, curated crafting, and the arrival of the Corvette, Season 4 is shaping up to be one of the biggest updates yet.

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