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RSVSR ARC Raiders A wrench in the works quest 2026

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RSVSR ARC Raiders A wrench in the works quest 2026
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icon 11.05.2026 icon 0x icon 11x
The easy version first: in ARC Raiders, A Wrench in the Works is done by checking one bus at the Spaceport western gate, then climbing the northmost Water Tower and sending the data. That's the whole path, and after the Riven Tides update it became one of those quests players overthink because the map is busy, not because the steps are hard. If you've been farming ARC Raiders Coins or just trying to clean up Celeste's contracts in Speranza, the main thing to know is your progress sticks the moment the transmission finishes, so extraction isn't part of the requirement.



Where to start A Wrench in the Works in ARC Raiders
I got this from Celeste in Speranza after working through the Riven Tides mission chain, though I can't swear which exact quest flag unlocks it because the game doesn't spell that out cleanly. It seems tied to the same story lane as Signal Flare and Supply Line, but that part is still a little fuzzy. What isn't fuzzy is the mission type: this is a primary investigation job, not a loot race. You're following sabotage clues in Spaceport, and the story angle matters because it points at a worker mutiny instead of random ARC damage. That's why the quest sends you to dead-simple interaction spots rather than asking for boss kills or some sweaty PvP wipe.



Bus location for A Wrench in the Works Spaceport
Between Departure and Arrival, there's a bus parked near the western gate road. That's your first stop. You need to get inside and interact near the driver's seat area, where the hidden notes are stashed.


Sounds basic. It is basic. But this spot gets messy because it's a transit lane, and I've had patrol drones drift through while I was locked in the interaction animation. On my second run, after the June Riven Tides rollout, a Spotter tagged me from outside the bus and turned a 10-second task into a full sprint-and-heal clown show. So clear the area first if you can, or at least check sightlines before you commit. If you're coming in cold, the southern ridge gives you a cleaner angle to scout movement than walking straight up the road like a delivery guy.



Which Water Tower is correct in A Wrench in the Works
Here's the bit that wastes people's time: not every tower in that northwest cluster works. It has to be the northernmost Water Tower on the Spaceport map. The others can have regular loot, sure, but they won't move the quest.


And yeah, the game could be clearer there. I climbed the wrong one first because the silhouette looked right from a distance and I was in that “good enough” mood you get after too many raids. Bad idea. The correct tower has the interior climb route you need, with platforms, ladder sections, and busted debris leading up to a circular landing. It's more vertical than dangerous, though the cramped layout can get ugly if another player hears you stomping around inside. Shotguns and close-range SMGs feel better here than long rifles, unless your build is already tuned for hip-fire recoil control.



How to transmit the sabotage data and finish the quest
At the top landing, you'll find the Transmit Location interaction. Hold it, wait for the bar to finish, and once the mission log updates, the quest is done for good on your account.


That last part is why this mission is nicer than a lot of extraction-game busywork. You don't need to survive the raid after the upload. I tested that the ugly way — got clipped by ARC fire not long after transmitting — and the completion still counted when I got back to Speranza. So if you're low on meds, out of ammo, or your DPS setup is cooked, don't feel forced to greed for extra loot. Stay if the lobby feels quiet. Bail if it doesn't. The game already gave you the win.



A Wrench in the Works rewards and why the quest matters
The payout is solid for where most players hit it. You get mechanical components, mod components, and the Radio Renegade cosmetic outfit tied to the Riven Tides storyline. I haven't seen clean confirmation on whether that outfit is treated as one full bundle or split pieces in every menu state, so I won't pretend the UI is less weird than it is.


What I like more is what the mission tells you. It confirms the Spaceport sabotage isn't random map flavor. Someone's stashing supplies, workers are involved, and Celeste is clearly feeding you into a deeper intel thread. That gives the contract more weight than the usual “go here, scan thing, leave” stuff. It also hints at why Spaceport keeps feeling tense in weird pockets — not every danger there is just standard ARC pressure or player greed.



Best loadout and route tips for A Wrench in the Works
My honest take? Don't bring your greed build. Bring a clean, mobile loadout with fast handling, one panic heal, and something that deals with drones before they snowball. EMPs help if patrols stack near the road, and high-velocity rounds feel better in the open lanes around the bus than slow chunky ammo. Once you've got the notes, rotate northwest with cover instead of crossing wide like a hero. If you've been thinking about an ARC Raiders Coins buy for gear progress, fine, but this quest is less about raw kit and more about not wasting time on the wrong tower. Get in, clear the bus, climb the north tower, transmit, and don't die to your own impatience.The easy version first: in ARC Raiders, A Wrench in the Works is done by checking one bus at the Spaceport western gate, then climbing the northmost Water Tower and sending the data. That's the whole path, and after the Riven Tides update it became one of those quests players overthink because the map is busy, not because the steps are hard. If you've been farming ARC Raiders Coins or just trying to clean up Celeste's contracts in Speranza, the main thing to know is your progress sticks the moment the transmission finishes, so extraction isn't part of the requirement.



Where to start A Wrench in the Works in ARC Raiders
I got this from Celeste in Speranza after working through the Riven Tides mission chain, though I can't swear which exact quest flag unlocks it because the game doesn't spell that out cleanly. It seems tied to the same story lane as Signal Flare and Supply Line, but that part is still a little fuzzy. What isn't fuzzy is the mission type: this is a primary investigation job, not a loot race. You're following sabotage clues in Spaceport, and the story angle matters because it points at a worker mutiny instead of random ARC damage. That's why the quest sends you to dead-simple interaction spots rather than asking for boss kills or some sweaty PvP wipe.



Bus location for A Wrench in the Works Spaceport
Between Departure and Arrival, there's a bus parked near the western gate road. That's your first stop. You need to get inside and interact near the driver's seat area, where the hidden notes are stashed.


Sounds basic. It is basic. But this spot gets messy because it's a transit lane, and I've had patrol drones drift through while I was locked in the interaction animation. On my second run, after the June Riven Tides rollout, a Spotter tagged me from outside the bus and turned a 10-second task into a full sprint-and-heal clown show. So clear the area first if you can, or at least check sightlines before you commit. If you're coming in cold, the southern ridge gives you a cleaner angle to scout movement than walking straight up the road like a delivery guy.



Which Water Tower is correct in A Wrench in the Works
Here's the bit that wastes people's time: not every tower in that northwest cluster works. It has to be the northernmost Water Tower on the Spaceport map. The others can have regular loot, sure, but they won't move the quest.


And yeah, the game could be clearer there. I climbed the wrong one first because the silhouette looked right from a distance and I was in that “good enough” mood you get after too many raids. Bad idea. The correct tower has the interior climb route you need, with platforms, ladder sections, and busted debris leading up to a circular landing. It's more vertical than dangerous, though the cramped layout can get ugly if another player hears you stomping around inside. Shotguns and close-range SMGs feel better here than long rifles, unless your build is already tuned for hip-fire recoil control.



How to transmit the sabotage data and finish the quest
At the top landing, you'll find the Transmit Location interaction. Hold it, wait for the bar to finish, and once the mission log updates, the quest is done for good on your account.


That last part is why this mission is nicer than a lot of extraction-game busywork. You don't need to survive the raid after the upload. I tested that the ugly way — got clipped by ARC fire not long after transmitting — and the completion still counted when I got back to Speranza. So if you're low on meds, out of ammo, or your DPS setup is cooked, don't feel forced to greed for extra loot. Stay if the lobby feels quiet. Bail if it doesn't. The game already gave you the win.



A Wrench in the Works rewards and why the quest matters
The payout is solid for where most players hit it. You get mechanical components, mod components, and the Radio Renegade cosmetic outfit tied to the Riven Tides storyline. I haven't seen clean confirmation on whether that outfit is treated as one full bundle or split pieces in every menu state, so I won't pretend the UI is less weird than it is.


What I like more is what the mission tells you. It confirms the Spaceport sabotage isn't random map flavor. Someone's stashing supplies, workers are involved, and Celeste is clearly feeding you into a deeper intel thread. That gives the contract more weight than the usual “go here, scan thing, leave” stuff. It also hints at why Spaceport keeps feeling tense in weird pockets — not every danger there is just standard ARC pressure or player greed.



Best loadout and route tips for A Wrench in the Works
My honest take? Don't bring your greed build. Bring a clean, mobile loadout with fast handling, one panic heal, and something that deals with drones before they snowball. EMPs help if patrols stack near the road, and high-velocity rounds feel better in the open lanes around the bus than slow chunky ammo. Once you've got the notes, rotate northwest with cover instead of crossing wide like a hero. If you've been thinking about an ARC Raiders Coins buy for gear progress, fine, but this quest is less about raw kit and more about not wasting time on the wrong tower. Get in, clear the bus, climb the north tower, transmit, and don't die to your own impatience.If you're doing A Wrench in the Works, don't overplay it—the bus at the western gate and the northernmost Water Tower can be cleared in one clean route, and you don't even need to extract after Transmit Location. I grabbed a few coins through RSVSR at https://www.rsvsr.com/arc-raiders-coins so I could keep my loadout ready instead of farming between Celeste runs.
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