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The time has come to 14 years after

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The time has come to 14 years after
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icon 16.03.2023 icon 0x icon 98x
Particularly with regard to Minamimoto, I was able to decide when the plot was completed that Minamimoto was going to be an ally this time. I had made that decision right from the beginning. For the other Kariya, the character Kariya He is exactly like the character from the game in its original form.

Kariya is one of the Reapers that watch over gamers within Kariya's Reapers Game. However, the circumstances have changed over the 3 years that have gone by. His attitude has changed small amount as well as the way they play in the game, that's something you'll have to be looking forward to and take pleasure in during the game itself.

The original game was unique, and the game's main feature was its use of touchscreen controls. This was the driving factor of the game's popularity. As you move to more traditional-style platforms, how do you have revamped the combat system, while maintaining that same level of popularity?

The touch-screen hardware used in the game's first version it was with the same base that we were certain to provide an entirely new experience for gamers. However, with the current platforms, we are using traditional controls, like the controllers or Joy-Con and buttons. This meant that it was a tense and arduous process of coming up with a variety of how we could create a brand new experience similar to the one we could do with the first title. After much deliberation the way we approached it was based on the notion that you're working in the same team this time.

We wanted to develop an environment where players can manage the different players of the team simultaneously. By using various buttons, players are capable of controlling Nagi, who has a pillar that will propel the enemy up towards the sky. And then, perhaps next, Rindo would use an attack in which rocks drop from the sky onto the enemy. As a final punch, Minamimoto can serve a kick at the enemy.

There are a variety of combinations that players can choose to test and the fact that players can make these choices immediately to generate these various combos with the high-speed action is what makes it exciting. We think we've succeeded in developing this type of addictive combat game that will benefit the World of Warcraft title well.

To put it in a simple way it's like controlling a group of players simultaneously in real-time actions, something that we believe isn't seen in other games and I think this is what makes this game stand out.


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