There are more players who have been through and abandoned RuneScape
The thing is RS3 and OSRS already exist and are beginning to flourish. OSRS itself is among the top 3-5 MMOs there, and trying to break into the niche subgenre isn't just very appealing. There are more players who have been through and abandoned RuneScape and could decide to play a RuneScape like game than players who currently play RuneScape.
I don't know, I'm not sure the kind of people who are really into Runescape care how outdated it is, other than the issues that directly affect gameplay experience and potential updates. You could make a new version, but it won't be as rich in content as OSRS provides. The game is crazy massive and also holds an Guinness World Record for the most original music in the videogame industry. However, entering this tiny and untapped market and battling a fine-tuned, loved media giants isn't worth it to me.
There are more people who have played and then stopped playing X than there are people who are currently playing X for anything older than two years old. This isn't true. The decades worth of games are largely the grind, theme parks release lots of content every two years in expansions as a complete RuneScape. It's not even tuned, it's as clunky as spaghetti, mechanically janky and there are a lot of random concepts tossed into the mix every now and then.
Yes, but people who played , and left WoW probably find pleasure in Gw2 or FF or something else. they're less likely to switch to a different theme park. the millions of people who quit RuneScape don't play an RuneScape similar game, because there aren't any.
Yeah but you're comparing apples with bananas. No matter how many rides a theme park launches however, they do not affect the core systems. Anytime a new piece of content for OSRS launches, one of the most important question is how does it differ from the rest and how does it slot in the seamless web of the system already in play. Comparatively, the release of just an additional level of raids exactly the same as before , but with a higher number.
It's not about how much content there is. I'm discussing the interplay and complexity with game-based systems. The idea that "devs are able to accomplish a lot of the first and adding a lot of the second is equally simple" isn't understanding the basic difference between Themeparks, of which many adhere to a formula that simply alter the graphics, maps and fight structure about - and Sandboxes where each new piece of content isn't the new toy to use, but instead an element of the puzzle that connects to the rest of the picture and remains in its place and remain always relevant.
I agree with theme parks, it's easy to dump some (optional) parasitic content that the players have to get used to now, but is likely to be forgotten when an expansion. I'm not a fan of games like OSRS, when new content is introduced, it is tuned before release, and the community votes on whether fine tuning is acceptable or now. It's not always smooth and, if it is broken, it's fixed by the next week. There's no way to make a list of random ideas put in the pot.
There's OSRS There's RS3 There's Albion and BDO (kinda) as well as EVE Online. These are all different versions of a sandbox-based MMO. I'm not sure why there's a need for another OSRS/RS3 copy Are there players who would like to play a game like OSRS/RS3, but do not want to play with OSRS/RS3?
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