U4GM Guide to Arc Raiders Expedition 2 requirements and rewards
If you have been sinking hours into Arc Raiders, you have probably noticed that Expedition 2 is finally live, and it is aimed squarely at higher level players who are already chasing rare ARC Raiders Items, since you need to hit level 20 before you can even queue up for it. It is the second big Project after the first expedition and it comes with the same harsh rule: your character gets wiped at the end, so you are basically signing up for a full reset in exchange for exclusive rewards. If you are attached to your current build, it might sting a bit, but for a lot of players the idea of starting over with better loot waiting at the finish line is part of the appeal.
Stage 1 And Stage 2 Requirements
Once you opt in, the structure is very linear, almost old school. You have five stages, and you clear them in order, no shortcuts, no skipping around. Stage 1 feels simple on paper but it eats time fast: you need 150 Metal Parts, 200 Plastic Parts, 80 ARC Alloy, and 15 Steel Springs, most of it just scrap lying in containers or on wrecks if you are willing to loot absolutely everything. Stage 2 is a bit more technical and starts to test how well you know the maps, since you are after 35 Durable Cloth, 25 Wires, 20 Electrical Components, and 4 Cooling Coils, which tend to sit in more specific spots rather than just general junk piles.
Combat Grind In Stage 3
Stage 3 is where the run stops feeling like a chill scavenger route and turns into a proper fight, because you cannot avoid combat even if you try. You need 10 Shredder Gyros, which means hunting down Shredder enemies on purpose instead of dodging them, and that alone can slow you down if spawns are bad. On top of that, you have to grab 4 Light Bulbs and 30 Batteries, which are usually tucked into industrial areas, plus a single Exodus Module that tends to be the one item everyone in your squad is quietly stressing over. You will notice players start planning specific routes for this stage, just to avoid wasting time on empty zones.
Risky Runs In Stella Montis
Stage 4 is the one that really separates casual players from the stubborn ones, because it sends you into Stella Montis, a PvP zone where other players can ruin your day just by getting there first or ambushing you at extraction. The checklist looks simple enough: 5 Frequency Mod Boxes, 5 Advanced Electronic Components, 3 Ion Sputters, and 3 Leaper Pulse Units, but the real pressure comes from knowing that anything you are carrying can be lost to another squad in seconds. Most people end up moving slower, checking corners, watching rooftops, and sometimes backing off from gunfights they would normally take just to keep their haul safe.
Selling Off Everything In Stage 5
Stage 5 feels different again, because it is not about looting or fighting a specific enemy, it is about letting go of the stuff you have built up over time and turning it into raw currency. You have to sell 200,000 coins worth of Combat Items, 100,000 in Survival Items, and 150,000 in Provisions, and the hardest part is dumping 300,000 coins worth of Materials that you probably meant to save for later upgrades. A lot of players only commit to this stage when they were already planning a big respec or a fresh start anyway, and if you are in that boat it is worth planning ahead, stacking gear you are happy to part with so it hurts less when you finally sell it and walk away with the rewards and a clean slate full of new buy ARC Raiders gear.Expedition 2 in Arc Raiders is no joke – hundreds of Metal and Plastic Parts, rare Shredder Gyros, big coin sell targets, and a full character wipe on top. If you don't feel like sweating every scrap, U4GM can quietly smooth that grind so you stay ahead of the caravan window instead of burning out on it. Head over to https://www.u4gm.com/arc-raiders-items for fair prices, fast delivery, and support from people who actually play, then focus on the fun part: planning your reset, chasing those exclusive rewards, and diving back into the fight on your own terms.
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