We'll get to sink into the game
This was eventually fixed to which you could only find certain tiers of loot that would work for your particular class, and the rate at which early game legendary items appeared raised. So even though the legendary items you received weren't breaking the game, you still felt you'd occasionally get a small hit of dopamine, which kept your hands on the rope.
In the event that Diablo 4 gets that right and implements a similar game mechanic to Loot2.0 that was in Diablo 3, then we're already concerned about the amount of time we'll get to sink into the game. Diablo 3's disaster is arguably the most beneficial chance that has ever happened to the franchise on a go-forward basis. And when you add this together with Immortal's Immortal controversy, it's like Blizzard has a simple list of potential potholes to avoid so that it can remain on the right side of its best players.
The Diablo community is vocal about what it doesn't like and has been through the lifecycle of Diablo 3, so we're hopeful that Blizzard is taking that on board from those who have the privilege of playing large portions of the game before its release. We'd wager that Blizzard isn't thrilled by the torrent of leaked footage that has been surfacing following one of these tests.
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