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Diablo 3's launch in 2012 ended up being a disaster

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Diablo 3's launch in 2012 ended up being a disaster
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The fact that it would take north of $100,000 to all-out a single player in Diablo Immortal including gambling and leveling high rarity gems however, very few players actually went and gambled the money. However, at the very least, one did, and, now, the player appears to have invested enough to make his character as strong as possible, that the game's matchmaking system can no longer identify anyone to play against.

This was the case for Jtisallbusiness who spent $100,000 to play his Barbarian maximum and ended having so many wins that the game just...stopped matching him up due to his absurd MMR which he said that he'll be waiting for anywhere from 48 to 72 hours awaiting an event to happen. The below video was shared by him asking whether he should try and get a refund for the $100K he deposited into his account because this portion of the game hasn't worked for him effectively. The account is currently averaging 1.5K fans and 15,000 dislikes, as there's been no luck in finding an engaged audience.

It's possible a fix for this issue is in the works in light of the fact that Blizzard has made comments on the fact that some players have difficulty finding matches in Battleground PvP in the last month, and after more than a month Jitsallbusiness said Blizzard finally got back to him. It's unclear the consequences if they begin playing him again with such a good character or if it's possible that he'll lose how much he's invested. The commenters on the site said that when this issue was being discussed, this could be what happens during the time you "win" on a pay-to-win basis.

Diablo 3's launch in 2012 ended up being a disaster because of its never-stopping online requirements along with broken servers, and an auction house that was real money that no one liked or needed. Ten years ago, we're able to say that eventually Blizzard got things back on course by launching Diablo 3 and ended up having a superb ARPG. But , how did it take nearly two years for Blizzard to get rid of that annoying real-money auction house? You can blame the box the game was shipped in , and their promises on the back of the boxes about an active auction house.

As spotted through PC Gamer, some former Blizzard and Blizzard North employees were part of a panel at the Portland Retro Gaming Expo. The group of former Blizz creators discussed the background of Diablo and their own ties to Diablo and the games, and told stories of making the cult series. On the panel, former lead designer of Diablo 3, Jay Wilson spoke about the controversial auction house, explaining its history, and much more.
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