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Delta Force especially makes it an uneven fight compared

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Delta Force especially makes it an uneven fight compared
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In general, the controller support during combat is pretty good. Mind you, I’m talking about how things are mapped and its ease of use, which Team Jade seemed to have at least nailed down there. But it goes without saying that the console version of the game suffers from several issues that make it feel, well, pretty bad.

The latency and general movement feel very “floaty,” almost detached in a way, and it’s quite possibly the worst I’ve ever experienced in an online shooter. Even after tweaking sensitivity and stick deadzones, I found myself overshooting on the aiming because of the noticeable delay in response. This floaty feeling is a consistent issue across all game modes, making precise gunfights and long-range engagements incredibly frustrating. It’s a massive blow to the core gameplay loop, which on PC feels tight and responsive in comparison. Basically, if you decided you wanted to crossplay with PC players, you’re putting yourself at a significant disadvantage. Of course, mouse and keyboard will always reign supreme when it comes to latency, but Delta Force especially makes it an uneven fight compared to many other shooters on the market today. That added latency just isn’t great, and it makes playing on console feel as if you are trying to walk against the raging currents of a river. It’s not good. I might play mainly on PC, but there are a handful of console shooters that feel great across all platforms. Delta Force is not one of them, sadly.

Playing on the PS5 Pro and Xbox Series X, Delta Force suffers from some major frame rate and screen tearing issues. By default, VRR is turned on, which adds even more latency, and the game supports two modes: quality and performance. You’d think with a target framerate of 60 frames-per-second that VRR wouldn’t be needed, but disabling it in any mode results in endless screen tearing. It’s almost nauseating to experience, and I’m unsure whether the game is dipping in framerates or just struggling at too high a level. I get it when you go from 60 to 120; having VRR makes sense. However, even in quality mode, where the target is 60fps, turning VRR off produces some of the worst screen tearing I’ve ever seen in a game. The latency is better, but that defeats the point if it’s near unplayable. Team Jade needs to address this ASAP. Considering the size of the console market, it’s shocking that it was even released in this state.

Now, for the Black Hawk Down campaign, there’s a performance issue occurring during cutscenes, which might be locked to 30fps. The performance didn’t seem to suffer from the same issue as the multiplayer mode, though that might be in part due to being on a different gen engine, where the online uses Unreal Engine 4, and the campaign uses Unreal Engine 5. Different studios worked on that, too. It still suffers from the latency and deadzone issues, and strangely doesn’t have a performance or quality mode to pick from. There is also no online co-op for the Delta Force Black Hawk Down campaign mode on console. I know it was a big complaint to not include a solo mode in the initial PC release, but not having co-op is an odd decision. The campaign’s difficulty was brutal the last time I played it, and though they likely did some balancing with it here, it’s not something I’m looking forward to soloing. I’m hoping this is just a bug and it gets patched later, but it’s such an odd thing not to include.

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