Diablo 4 as found in the launch edition
"we would like to make certain every Legendary has its own identity," Diablo 4 Game Director Luis Barriga explains. "What we would like to avoid, completely, was in Diablo 4 where there were these Legendaries - mostly leftover from vanilla - which did not have some additional Legendary affixes. So, it may be something which's more useful to more builds like Stone of Jordan across all classes, or something specific. "That is an example that affects a very particular agility, and we could see it becoming a build-specific bit for the Barbarian class. But we will have a mix"
It's here where we could view Diablo 4's loot philosophy proceed over but also see how it will evolve and change to suit Diablo 4's design. Items that are legendary won't simply concentrate with affixes in Diablo 4 on skills like most items, there is a sense of diversity. The Stone of Jordan at Diablo 4 adds Skill Points to all skills and the design team is actively seeking to avoid producing strategies or builds to play leave those decisions up to the player. The biggest difference in comparison with loot in Diablo 4, is how the game will treat Set Items. By ensuring they are not the be all end all.
"We feel as though using Diablo 4 it got into a place where you could not really play your build, your way," Luis admits. "It was basically, you're going to select among these four collections and that's it. We're making sure that sets do not dominate in Diablo 4." To achieve this the staff has a simple solution, be sure Legendary Items are the option. With countless elegant and being designed and inserted into the game, create diversity that is true determining how you may want to play and that fosters player imagination.
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