Fresh Wave of RMT Bans + EU Forums Ignored? Blizz Says No
Over for the EU WoW forums, devs came in to address player concerns which the community is undoubtedly an "afterthought" which most developer interaction occurs on the US forums. According into a post through the EU Community Manager "Aerythlea", WoW devs feel that communication has improved overall but how the time difference between Blizzard's California offices as well as the EU base in France causes some on the issue. Players, however, will not be widely accepting that explanation and cite the requirement to merge forums so that the timely dissemination of real information without any group feeling excluded.
There is a 9 hour time difference between France (in which the EU Community team is situated) and California (the place that the developers are based). When we are within the office, the majority in the staff through the ocean are asleep or hitting the hay. This means and we don't have immediate use of get answers or information, and then we send any requests or relevant details via email. More often than not, the feedback being raised with the EU player-base isn't that dissimilar from what is being raised through the NA player-base, so such matters become topics of debate during office hours in California, this really is often why information is released during that time as opposed to during EU hours.
One player summed inside the general consensus of many from the EU community by saying:
Taking note the time differences and exactly how large the EU team is considered for the NA forums, would not it be better to have the 2 merged? If both teams will not be working on similar clocks so there may be some way of crossover for threads to become responded to, changes to get clarified etc, that again leaves the EU forums inside the dark.
Why would it not take nine hours for someone who's got the duty to write information around the forums to easily switch EU/NA and post it there too. It seems like there certainly are a myriad of walls for the reason that the devs is not bothered to eliminate the foundation that existed a decade ago, even when they develop the better tools.
The issue of communication came into being in response to your recent roleplaying server event that has been hampered by "sharding", or even the technology that "separates players in high-traffic areas into separate 'shards' of your particular zone". The RP event took place in the shared location but players can't always see one other or would fade in and out of the location because of sharding. Since the event, however, Blizzard has disabled shared realms in most locations on RP servers. While the original post with the RP community happened around the US forum, and also the subsequent dev answer, the response wasn't posted to EU forums for quit some time after. What's more, https://www.mmoah.com/ pledge to sell cheap Warmane Gold to gamers from around the world.
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