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Holding shift raises your shield defensively

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Holding shift raises your shield defensively
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icon 21.03.2023 icon 0x icon 144x
Here are my suggestions for changes:

Blocking: Remove directional information from it. If you start blocking when an opponent is right in front of your your character automatically blocks in a way that helps stop the attack. It may sound like dumbing down at first but it's actually a aid to the mechanics in the future to make it easier.

Right clicking with weapons or staffs at hand. This will result in an action that is short in duration, referred to as a parry, The duration of the block can be varied based on how easy it is to theoretically block using that weapon, for instance, a dagger would have a small window , whereas a spear would have a more generous window.

Parrying successfully always results in only a short period during which enemies aren't able to counter by launching another attack. This has occurs already, however it is important for the foundation to be mentioned.

You can Always attack instantly after an effective parry. This is pretty obvious.

Parrying will interrupt the windup and initial frames of your attack sequence, however it is shorter in duration when you parry. This lets players try and bate enemies into preemptively parrying, and creates a window within which you could land an effective hit. It also allows someone to penalize those who simply try to mash LB and then win on the basis having good equipment.

Holding shift raises your shield defensively as part of walking slower. This lets you make use of your shield to deflect projectile attacks in the same way you currently do so rangers can shoot around it while blocking melee attacks by shielding is identical to parrying.
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