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Implications for POE 2 Currency and Builds

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Implications for POE 2 Currency and Builds
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The highly anticipated launch of Path of Exile 2 has brought a wave of excitement to the action RPG community, but it hasn't been without controversy. Grinding Gear Games (GGG), the developer behind the game, recently announced major nerfs to several overpowered skills, citing the need to maintain a balanced and diverse gameplay experience. These changes aim to ensure that a variety of builds remain viable, rather than allowing a few overpowered abilities to dominate the meta. As the early access period unfolds, players should expect more adjustments, with GGG emphasizing its commitment to creating a fair and fun experience for everyone.

At launch, several skills in Path of Exile 2 were so powerful that they overshadowed nearly every other build or ability. This created an imbalance that undermined the core philosophy of the game offering players the freedom to explore a variety of playstyles. GGG has been quick to address these issues, rolling out nerfs to the most egregiously overpowered skills.

The first major target was Supercharged Slam, a skill capable of dealing massive damage within a short channeling window. According to GGG, Supercharged Slam was performing far beyond its intended power level, making it a no-brainer choice for players seeking maximum damage output. As a result, the skill's damage was reduced by 60% at its maximum stages, with further adjustments planned to tweak how it builds up charges.

Another casualty of the nerf wave is Magnetic Salvo, a skill that delivered explosive damage far exceeding its design parameters. Magnetic Salvo's explosions have had their damage reduced by approximately 40%, ensuring that it no longer dominates the meta. GGG has emphasized that these adjustments are not an attack on "fun" but a necessary step to preserve the game's balance. "We're trying to avoid nerfing skills and builds as much as possible," GGG explained on social media. "However, it's important that a wide variety of skills feel viable and fun to play."

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