It looks like they did learn from it
However, the developers can't forget about that loot aspect of this franchise. Diablo 4 has to have a good loot system at launch in order to be a success, or else the team at Blizzard will be scrambling to repair the game the way they had to do in Diablo 3. Blizzard will be much better off if the game can hit the ground running.
In order to emphasize the importance of good loot in the next game, it's worth looking back at what the Diablo team has learned firsthand about loot. Diablo 3 was generally well-received on launch, but it had a significant amount of problems in the loot system.
Players were not happy with how long it took to get legendary items, and there was a huge risk that players would get rare items for the wrong class. Naturally, this was a tremendous problem for the game, since it's hard to progress through any game without getting the necessary items to get stronger.
Thankfully, Blizzard listened to the community and set to work changing the system. Ultimately, Diablo 3 was well remembered once it got past a rocky start. Still, it was an important experience that Blizzard would be wise to remember.
It looks like they did learn from it, considering the team apparently admitted to their mistakes while talking to a team at Bungie about Destiny once. The Diablo team encouraged the team behind Destiny to make sure that loot wasn't just driven by random numbers but was designed to make the player happy while still maintaining some challenge.To sell Diablo 4 Gold platform with high quality and comprehensive, efficient delivery and worry-free after-sales service, please visit https://www.p2pah.com/diablo-4-gold.html
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