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It's hard to deny that there could be a FC 25

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It's hard to deny that there could be a FC 25
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icon 23.12.2024 icon 1x icon 132x
The lawsuit originated when three Californian FIFA 25 players stated EA was taking advantage of them using a patented AI technology called dynamic difficulty adjustment. This technology supposedly skews the results of matches in online games so players must rely more on digital card packs. These cards packs have always been the subject of controversy, and EA has been hit with other allegations besides predatory scripting, such as the company of secretly nerfing Ultimate Team Cards in FIFA 25. So far none of these allegations have actually been proven, and EA's latest victory might put some rumors to bed, at least for a little while.

Electronic Arts shared in an official statement that after providing the plaintiffs with "detailed technical information and access to speak to our engineers," the plaintiffs dropped the lawsuit. Although EA does admit to owning a patent on technology called "dynamic difficulty adjustment," it claims the company has never used the technology to "adjust the difficulty of gameplay in FIFA, Madden and NHL Ultimate Team matches," according to Eurogamer.

EA further states dynamic difficulty adjustment technology "never will be" in any of its sports franchises. Gamers may wonder why EA has the patent, but it is common practice for companies to patent ideas that might never be used simply to keep other companies from patenting a similar idea. This doesn't always work, though, as seen in a recent lawsuit Ironburg Inventions filed against Valve. The lawsuit concerned Valve's Steam controller design, and Ironburg claimed it had warned Valve about the potential infringement before Valve went ahead with its design anyway.

This is not the only lawsuit EA has been fighting. A Canadian class-action lawsuit has also raised concerns with the Ultimate Team modes in Madden and NHL 21. This lawsuit alleges that loot boxes in Ultimate Team modes are basically "illegal gambling system[s]" that encourage players to spend more money to have a chance at getting better loot. Loot box microtransactions are scrutinized more often now than ever before, with opponents insisting that loot boxes are especially dangerous to younger audiences.

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