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Madden 25 since most people who are watching

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Madden 25 since most people who are watching
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In addition, ZAN makes the point that instead, we should have more repetition of concepts across different formations, making more plays feasible. ZAN talks about money routes and how he believes in an exact route a lot often, and so he is always looking for plays using the route combination as well as a quarterback that has a hot route masters to set up certain configurations. This is the same as seeking out plays with three-step drops instead of seven or five-step drops in order to avoid the frenzied Blitzes you'll encounter when playing Madden 25.

If you provide users with the ability to study films this can also affect the authenticity of playcalling in the real NFL. Teams do not run 200 plays a week. They have specific route combinations that they frequently run and the thing ZAN says here is that he runs to the line using certain combinations in mind when he plays passes, but they are just a few plays. What he's saying involves the absence of "cheese" as well as more"read-and-react information, and if the routes are used in sufficient configurations, he'd have to come up with new ideas to use. There are routes that occasionally get caught up in Madden as well, and users tend to be more focused on routes that are successful and then use them a lot.

The new zones that are custom-made might thwart the need for "film study" being required. Though I believe it's principally used to prevent running cheese, if we're confident that we know exactly what play will be recognized, we don't need the art of play when we can make these zones more adaptable. If we can come up with ways protect corner-routes greater ease by this method (or any other money play or route) - and believe in the AI to complete its work There's less requirement for studying films in that regard.The final major point is the notion of how much the things you do before the snap and. after snap. I've mentioned the concept of the chess tournament before and this also connects to my previous mention of the control of the user argument. If Madden 25 includes a more intense emphasis on the way you set an action to win before snapping instead of just putting your brain following the snap to think of the play for defenseand maybe film studies can help you with this.

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