The infantry at low levels belonging to the WoW Cataclysm Classic
We got together to Stainless Steel Studios' Rick Goodman at Gen Con 2003 to see two settings from the historical-themed realistic-time-strategy game's one-player mode. The first setting was the medieval Crusades out of England specifically, the journeys and adventures of King Richard the Lionheart. We saw that the English were well-known for their archers' skill and their longbow weapons are favored by the British especially on higher terrain, and in particular because English archers are the only archers of Empires who can shoot at moving targets. We also saw the action as Richard the Lionheart charged enemy French soldiers and destroyed the French soldiers almost completely, after which he led a charge against an French castle, which included taking it under siege using Trebuchets, as well as catapults which lobbed diseases-ridden cattle upwards and over the walls.
Then, we moved to the main US operation during D-Day within WoW Cataclysm Classic and watched three major beach assaults, then an inland battle. In the first couple of battles that the Americans were defeated with their German King Tiger tank the most powerful tank in the game without a doubt. But we also watched battles that were fought with combined effort by American G.I.s, who have the distinct "charge" capability, which allows them to move faster and do more damage during combat together with US Army Rangers, who can summon long-range artillery strike. Additionally, the US can also create Sherman Warcraft, which are good enough weapons to use on the battlefield. They are also able to call in C-47 personnel carriers for dropping troops into combat, and they can also conduct bombing strikes by B-17 bombers. Incredibly, the Americans B-17 bombers are the sole ones within Empires that actually do another bombing attack against their target (all other bombers will perform only one run before they stop and retire).
The study of the history of the past will give you a profound understanding of humanity, and both regarding its origins as well as the evolution of its population through time. In addition, it could aid in the creation of amazing real-time strategy games. These are games that allow you to harvest resources, establish cities and bases, command army of soldiers and then use them to pound your adversaries to submission. Perhaps the most exciting games to date is the games Empire Earth, which spanned more than two thousand years of history for humans all the way all the way from Stone Age to the Space Age and beyond. Empire Earth was a truly epic game, perhaps a little too intense for some players, who felt they would prefer to play in particular times (or "epochs"), instead of the game's numerous, hundreds of years.
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