The movement feel quite different than Diablo 4
Luis notes that Diablo 4's improvements, is not platform specific. You can play with the game on PC if you so choose, and also the console world's same-room sofa co-op allure will carry across. Dipping into Diablo's history as seen in the launch version of Diablo 4 and recognising the out-right collapse of the Auction House trading is likely to make a return. Probably due to popular demand, but also to emphasize and encourage the social aspects of the game. Which will now include other components banking, and clans.
"One of the things that we're doing with that is we are going to have classes, items that could just be completely traded, things which become bound after being traded after, which will help control the economy, and then things that can't ever be traded since they are so powerful and particular," Luis describes. "And these are items we would like to ensure you got from performing some type of high skill or demanding action. And with all that what we have is knobs, so we can choose which buckets get filled, and how many things we put into each bucket. The expectation is that when we are done filling and analyzing and iterating, players feel as though they can trade a number of items. But additionally, that lots of things they're wearing have come from their exploits. Their own kills. That's a core value for us"
"Depending on how you play what fortune you have, there are times when you might be wearing head to toe gear that never dropped for you personally, it was all fully bartered for. We would like to be certain we are in control of those knobs. I feel pretty great that our balance team can fix those knobs accordingly too, but it's still early days so that I can not tell you which items go in which bucket."
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