This feels like a new Diablo game that has inserted in a lot of Lost Ark-like MMO elements without changing all that much else.
Enemy Density And Diversity I feel like I kept running into the exact same 8-10 enemy mob clusters literally everywhere outside of brief horde segments, and I wanted things to be mixed up a bit. And while I know many specific enemies are staples of Diablo lore, I feel like 95% of things I saw were remixed from past games, and not in terribly interesting ways. Again, it’s a big game and there’s a lot more ahead, but I haven’t seen much creativity in this area at the start here.
Playing It Safe? This is perhaps my general critique of the entire experience. I love past Diablo games, like we all do. This feels like a new Diablo game that has inserted in a lot of Lost Ark-like MMO elements without changing all that much else. Weirdly, the biggest leap forward is probably the storytelling with fantastic cutscenes and a genuinely intriguing plot with Lilith, something lacking in past games. I just feel like maybe I wanted the game to evolve in more ways rather than trying to “fix” Diablo 3 (which was great!) by going back to a bunch of Diablo 2-but-modernized reworks. But again, it’s still early, I haven’t seen all the changes or explored every new system.
What do you think?
Update (3/20): Alright, I think I can expand on things with a few more issues here. now that I’ve played even more.
Legendary Affixes - I’m a little concerned that many of the legendaries I’ve seen so far feel a bit...dull. Not Diablo 3 launch-level dull, as those were famously just mostly boosted stats with little else, but at least in early days here, I’m not seeing anything terribly exciting even after a few dozen drops. Maybe the better ones come later, but also the new inclusion of “Unique” drops makes all this a bit more confusing.
Dungeon Repetitiveness - The more dungeons I ended up doing around the map, the more they started to blur together and by the end, they were kind of just feeling like Greater Rifts, a mish-mash of objectives and bosses that repeat pretty frequently. Again, this could be a beta thing, and certain things are being held back, but it seems like everything was “transport these three cubes to three pedestals” or “kill these three minibosses” before a final boss, and often the same final boss as other dungeons. I know there is a way to turn dungeons into “Nightmare Dungeons” in the future which perhaps will make them a bit more interesting, but I’m not sure what the mechanics are there just yet.
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