Chain lightning cannot be used vs ranged DaD
This game is PvPvE. Not PvEvPvP lol. That sounds weird. But anyway. If they make the mobs "smarter" Even more people will be crying then just having bullet sponge mobs. That really aren't even that strong. People just don't understand the perk system. That is partially do to dry tool tips and not good information. But also people being afraid of testing and dying to figure things out. Perks are so big of a deal in this game. They really need to make it more transparent.
Rogues have too many damage modifiers
Design. Great theoretically. Implementation slightly subpar, but workable. Flat damage is a bad design in a game with differing attack-speed weapons and spells. Wizards need to start with orb and dagger or a crystal sword not the staff.
Fix hit reg and make more than 1 offensive spell viable on wizard( I have done the math, only 1 spell is viable for pve, magic missiles, and in pvp chain lightning and fireball kill the wizard faster than enemies.
Chain lightning cannot be used vs ranged enemies as its range is small, it cannot be used vs close range melee enemies as it will kill you in 1 or 2 shots. It has a tiny useful range, and the "skill" is aiming at a dead mobs body and bouncing it from that onto enemies at max range.
Fireball has a massive hitbox and aoe. Fireball itself when in air is slow. I actively swing my axe at enemy wizard fireballs so my HANDS get hit first, this reduces the damage from 100 max theoretically base, to like 25(burn included). It makes the spell useless vs good players when 1 heath pot, or just base stats alone make you unkillable by it with 100% accuracy.
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