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I totally agree with the idea of engaging darker

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I totally agree with the idea of engaging darker
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icon 21.02.2023 icon 0x icon 307x
If you feel bored of the combat then this game might not be for you I guess. I don't get bored for example. However, I do agree that barb in melee usually outperforms other classes. In fact, I offered a solution to this above.

There are other bits and bobs in these to let you tamper with any swings in the past to block out an early parry You could try to volley strikes back and forth The truth is that I agree with you in a small degree that your HP is pretty low but yeah taking the first step could allow you to play the possibility of a parry.

Conceptually, parries are more a timing thing and shield blocks are less than ideal, but they are much more effective. and even if the enemy is likely to launch with a parry , prepare a heavy attack instead and simply blast through. It is possible to release your attack early as they start to back away from the massive attack and you hit them with a light attack instead.

The block and parry being secure is just one reason why there to be many efficient defensive maneuvers and offensive counters accordingly. Additionally, it allows the possibility of mind games that involve melee combat.

I totally agree with the idea of engaging in melee combat as it feels just... wacky in the moment.

If it's chivalry-like mordhau-like, or MNB like me, i don't mind. However, the current melee combat strategy isn't as interesting or as exciting as the systems i have mentioned previously, since i cannot even decide which direction I want to take my weapon. You should give more room for each weapon's bloom, not to get thrown into the corner.

And it's also for that outplaying gameplay. There are more options to attack, which means increased tactics and more outplays. The game currently heavily depends on gears as there is a deficiency of matchmaking that is based on gears, and the use of better gears will give you wins most times, whether you get 10 hits or 15 hits, since the opponent simply does not lose. This isn't correct.
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