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One of my top additions is the new audio system

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One of my top additions is the new audio system
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icon 07.12.2023 icon 0x icon 199x
If you are trying to get down using a user catch players now have control over what the receiver does following. When the receiver is pushed forward, his motion will continue to move forward, with a greater chance of likely to get an initial down. This is extremely beneficial when it comes to slants or other routes that can lead to yards following the catch, which adds an additional element to the game of passing. On the other hand it is likely that pass interference and unsafe contact could be referred to much more frequently (hopefully this is applicable to AI against. human games too). This is something that is desperately required to be put into place in the competitive arena.

One of my top additions is the new audio system that plays before the game. Here's what EA said regarding the enhancements.

The system for pre-play audibles now takes into account the actual players that are on field. If you are changing your personnel using the menu Play Call whether via packages or formation subs your audibles for pre-play will correspond to the package of personnel that is on the field. If you're employing 12 players (1 2 TE's, RB and TE's) in a formation such as Gun Empty Flex, you can now audibly to any other team in your playbook which includes 12 players. At present, this feature only applies to offense and defense, however, as it evolves and improve, we're seeking ways to improve on the feature.

In addition I'd like to mention two other aspects. That you be able to use a modifier that makes penalties for offsides likely when you're constantly changing plays or making audible calls at the line is a positive thing. Being a spectator of games that are competitive Madden can be a nightmare due to all the scheming which, in a way, hinders the process of making a call in the first place. You'll still be able to see plenty of routes that are hot however, this will help to reduce some of the pre-game chaos.

Additionally it now has an adjustment for zone drop coaching which means you'll be able modify your plan of attack to prevent cash plays in situations where the AI cannot get the job done in the same way. This is kind of an "cop out" because on some degree, you'd hope that the AI could find the issue and fix it if it's happening repeatedly again, but it's still at least an opportunity for players to bypass an ineffective AI and correct the issue themselves in the game.

At first glance, the EA Madden 24 trailer looked all too familiar to me. However, after listening to the comments Clint Oldenburg had to say and reading his Gridiron Notes, I think there's some potential in this trailer. At the very minimum it appears that EA took a good amount of feedback from gamers and took out most of the top priorities in terms of even trying to tackle them in one way or the other. There's a good chance that none of them will be satisfactory solutions, but at least it's simple enough to call the developers working to address many of the top-level complaints, especially when they relate to playing with an opponent at home or on the internet.

Additionally many of the latest features do not include "back out of box" features, which is possibly a good thing. In the case of Madden's gameplay, game is still in need of getting better, and it's important to be able to outweigh marketing buzzwords, especially when we're talking about the next generation of consoles coming soon. Although this might be the final game on current systems, EA is trying to get themselves ready to compete in the future of gaming. To be successful EA must revisit and tweak certain of the game's best features.
If you want to know more about Madden 24 coins, please visit https://www.mmoexp.com/Nfl-24/Coins.html
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