While classic was famous for its ability to min-max years
It's a little more complex as "they did not know what they were doing at the time". They deliberately created shoddy high level items along with lower level or end game bis items that were conditional (based on the situation as well as your gearing options, and your strategy) which allowed players to make "fun" and lucrative choices.
While classic was famous for its ability to min-max years of server knowledge and the most brilliant theorycrafters, simulations showed us that a lot of the "bis gearing choices" depended on how long your guild's meetings were and the precise times. think trinketswaps, threat vs mit, resistance to frost and fire, and more. In addition, many of rubbish skips and encounters that were found in Naxx were enriched by special items like major recombobulator, smokey's lighter the bolt of ramstein, nifty stopwatch, gnomish cloaking device, and the reactivator for electromagnetic gigaflux.
These glasses aren't very well-informed. Each of the niche items you've listed has its place. But that doesn't mean that you shouldn't make a deliberate design decision to have level 40 BoE gloves that are BiS.
Forcing every warrior into leather if they want to do damage to competitors is also not good "item design". It's also evident that Blizzard acknowledged that as well as they did a little to change that by introducing AQ as well as Naxx.
Transmogs are why I hate the idea of transmogs. It's dull when everyone is wearing the same fashion statement. It's really fun to go by Tauren Druids dressed in full mooncloth. It's hilarious but it's also an excellent idea.
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